Impwitch & the Axemaidens, Part 4 E-mail
Drawings
Written by Lee Barber   
Monday, 09 November 2009 00:48

Akin to any "slaying" weapon, the Impwitch's Centipede Staff was fashioned to lay low one single monster if fully expended. The trick is getting the poisonous crawler past the dragon's tough hide, which even the giant pole-axe can only barely cut. I think that monsters designed for D&D can have weaknesses, so a smart party doesn't have to resort to the "tanking & nuking" approach. Surely by now someone has written about traps that can be set by PCs?

 

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Intermission for Character Designs E-mail
Drawings
Written by Lee Barber   
Saturday, 07 November 2009 18:47

Before I resume the story of my heroes and one unlucky dragon, I'd like to show how the costumes evolved through the planning stages. The witch was always a short crone, changing from a lethal innkeeper (note apron, cleaver) to a creepy looking sorceress. The last image in her progression is a "curse-free" look from her youth. Most of the art for Laris resulted from armor alterations, settling on a banded suit that has a few too many parts. She has superhuman strength, allowing her to swing the monster-hewing pole axe. I was drawing ninjas before this comic started, so I had a lot of designs for Kinoko. For a hard-boiled mercenary look, I opted for the clawed left hand and military jingasa. A fourth protagonist, and the only guy, was to be an archer wearing chain mail stolen from the Dark Elves.

 

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Impwitch & Axemaidens, Part 3 E-mail
Drawings
Written by Lee Barber   
Thursday, 05 November 2009 16:29

In the previous scene, Laris smashes the dragon egg and starts the fight. Since my monster design follows the "bird/bat" morphology, the dragon doesn't have any extra arms to catch the animated tree limb crashing down on its neck. I've always favored the dragon model that ILM made for the movie Dragonslayer, where the number of limbs was reduced. In these next pages, you will see how the Impwitch finishes the combat before the beast can recover from the pin down...

 

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