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Written by Lee Barber
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Sunday, 04 October 2009 16:55 |
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In an earlier post (science of a space marine) I featured some of my "cyber warrior" designs, including a futuristic power suit and robotic armor on wheels. Today I scanned some related sketches, and some photos of an attempt to build one with LEGO. These were created with a RPG scenario in mind that would fit the popular "space marine/cyborg commando" genre, where leading technology is still meshed with 20th century military hardware. In such a game, PC engineers might want a robotic sidekick with a little more firepower than C3PO. So, I started thinking about a battery fueled "mule" that could carry all the heavy stuff. In the first sketch below, you see a garden tractor sized robot with three major components: long-range rockets, a grenade launcher, and a communication dish. This is the sort of machine one could easily see patrolling a street in 2015, gunning down HL2 crab-heads, CHUD, xenomorphs, whatever. In the second image, I tried to make my "clam shell" version using bricks, just to see how the turret would function. Maybe I should dig around at the RPG PDF websites for a game this would fit in. |
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Written by Lee Barber
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Friday, 25 September 2009 20:30 |
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When you talk about medieval hardware, sometimes you have to go to the guys that still forge the real deal. While investigating all the reference material at myarmoury.com, a great collectors site, I learned some things that could enhance a D&D player's trip to the blacksmith's shop. As DM, one could generate different weapon offerings by rolling for the type of blade, and style of hilt. The player decides on the size, whether he wants a d4 dagger, d6 short sword, d8 long sword, or d10 two-handed. Next, the manufacturing combos made are rolled: |
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Written by Lee Barber
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Wednesday, 23 September 2009 20:57 |
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After completing a layout for my own modified B/X game, I finished a (more or less) standard PDF to share with everybody. One feature I had to add was a place to note the names of party members; I tend to call my cohorts by their real names... First, have a look at the design - the dragon illustration is my own so there is no property violation going on. |
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Written by Lee Barber
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Saturday, 19 September 2009 19:54 |
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Presenting the "blog-federacy" identity illustration for Three Headed Monster Games. Can you tell I put all my skill points into the Swiss International Style? At least it doesn't look like WotC's "amusement park sign" logo. |
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Written by Lee Barber
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Saturday, 12 September 2009 21:14 |
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In preparation for a Labyrinth Lord convention game, I'm redesigning the currently available PC sheet. I enjoy the artwork on it, but there is way too much negative space. Since I already started a layout for my "d12 knavery" table, I simply expanded it to include the other information needed (done with Macromedia Freehand). This first trial includes an Undead Turning table, most of which can be fit snugly. That area will vary; I might do a few with a portrait spot instead. I'm also going to add a Movement Rate box once I find a boot/slipper dingbat to go with it. The light gray dragon image is a placeholder for some kind of background image I'll draw if time allows. |
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